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Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in.
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Third, and last, we had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. So in some sense, this is a return home for us.
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Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later. It happened to be engraved on an unopened bottle of champagne. Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. In us, they found a group with unique experience and valuable, diverse perspectives.
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In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest-all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success. Furthermore, and perhaps more accurately, we really like making and producing entertainment. First, we really like making video games. If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. SAN FRANCISCO–LOS ANGELES–LONDON–SOMEWHERE IN NORTHERN ENGLAND-The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods. Just head outside and see what speaks to you.
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First place will have their pick of the three, second will have their pick of the remaining two and third place will get whichever print is left.Īnd when we say “in the wild” that can be whatever that means to you! You don’t need to climb a mountain or take a trip to Wyoming to make something special. We’ll pick our favorites on January 2nd and get in touch with you via DM. Now that you can take Firewatch with you wherever you go, if you capture a picture or small video of Firewatch being played in the wild and post it to Twitter or Instagram, tag us and/or use the tag #firewatchswitch you’ll be automatically entered to win one of three of the exceptionally out-of-print-never-to-be-sold-again Olly Moss Firewatch screen prints we released in 2015. Last week, we launched Firewatch for the Nintendo Switch and to commemorate that launch (and as a nod to the amazing live-action trailer Derek Lieu put together for us) we’re doing a little giveaway.